Star Wars Zero Company studio founder praises Lucasfilm and Respawn for taking a chance on a tactics game

Good art generally requires risk-taking and good business is generally risk-averse—sucks for you if you’re trying to make a big budget videogame based on one of the most popular movie series ever made in a relatively niche game genre, but them’s the breaks.

Unless you’re Bit Reactor, of course, then you’re doing just that. Founder Greg Foertsch told PC Gamer associate editor Ted Litchfield in a recent interview that he has Lucasfilm and Respawn to thank.

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