AI is 'just a plagiarism machine that makes people lose their jobs' in the eyes of The Talos Principle 3's writers

How many times do some of the most creative and respected figures in this industry need to explain not only why AI is not the key to making a good game, but that it’s actually detrimental to creativity? Or as Dispatch’s creative director cleanly put: “maybe it’s a creative solution if you aren’t creative”.

We’ve seen Larian’s lead writer trash talk it, saying that AI-generated text is “a 3/10 at best”. PUBG founder Brendan Greene has explained how “it’s like a race to the middle of shit” as AI content becomes less and less trustworthy. When asked how Take-Two uses AI to help make successful games its CEO, Zelnick, simply said “clones don’t sell”. Hell, even the king of overpromising Peter Molyneux is tepid when it comes to using it.

The Talos Principle 3 screenshot

(Image credit: Devolver Digital)

But here we are, beating the same damn horse that just won’t die as The Talos Principle 3’s writers explain why they’re also cautious about AI, the lies it tries to sell, and its actual impact on this industry.

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